Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

bogusbishop

70
Posts
3
Topics
1
Following
A member registered May 23, 2017

Recent community posts

I won, without having the slightest idea of what I am doing, lol.

Ah, I got it. Nice game, thanks

Is there an ending to the game?

I unlocked all tombstones. There was one area with a different symbol than the tombstone ones but when I freed this one, nothing happened.

One more:

There is something wired with the rocket refill:

If you have a (disabled) fire-rocket dice on the rocket launcher and use "reload", the fire-rocket dice will stay disabled. However if you then give shield to the rocket-launcher, the fire-rocket dice will get enabled. Not sure what the intended mechanic is on this one but clearly it is not this.

One more bug:

At the start of a round, the shield symbols are showing what damage some equipment will take. This calculation is not always correct though:

If you have a shield to some equipment at the beginning of a round, the calculation seems to take this shield into account even though the shield will disappear by the start of the round.

More bugs: 

After arriving at a location, suddenly the star map opened with no way to close it. It looked like this:

Oh and one more: Buying the armor upgrade could get you negative resource points.

This looks super cool. There seems to be a bug: The game got stuck in the situation depicted. Apparently the AI could not place the shield since all its weapons where destroyed.

Also it might just be my clumsiness but more than once I accidentally finished the move without making an action after I used all rolls because the button for finishing appears at the same place as the re-roll button. Maybe you could ask for a confirmation if one is to finish a move without performing any action?

Also, I could return a dice to the table for weapons but for some reason I could not do the same for the hull dice. Am I missing something here?

And finally it would be helpful if there was an explanation for the side of the dice when you take it from the table. Sure after a while you learn the effects but for the first few games you could only guess what a dice will do.


Maybe the game would make more fun if you could move after throwing the axe...

How do alchemy levels work? 

There is a small bug with the InputMergers: You can connect its output to its own inputs which will mess things up if you put two different materials into the InputMerger.

This is so cool! Good work!

Cool. Would it also be possible to show the minimum number of moves required by a deal, after the game finished? I do not know if this could even be easily calculated though...

Wonderful! Could you add a feature that displays the lowest number of cells possible? So one could see how good or bad the game was solved?

Once I left fullscreen mode, I can not enter it again. If I select "Enter Fullscreen" from the menu, it enters fullscreen but when I then click on "Continue Game", it leaves fullscreen again. 

Seems broken. At some point the chain dragged me beneath the house and there was no way to get it out of there.

There should be some "Jokers" or so that allow you to skip a level. This would help a lot with levels where you have no chance to win, eg. levels where you are to connect two tiles but with dropping cards, blocking the way.

This was fun but at some point the game becomes extremely easy to win.

Nice but too sad it is buggy: It sometimes ends the game with "no more moves" despite there is a valid path.

Great game but at least on Linux with Wine it often crashes with this error: 

___________________________________________

############################################################################################

ERROR in

action number 1

of Alarm Event for alarm 4

for object obj_great_ws:

array_push :: argument 0 is not an array############################################################################################

gml_Object_obj_great_ws_Alarm_4 (line 90)



Right now it looks like it is crashing every time I am about to beat the water spirit

Middle click movement does not work. Why can`t I just scroll the view with the arrow keys?

Oh silly me! Thanks!

I do not understand the shop??? All I can do is press space to exit it...?


There seems to be a resource leak somewhere...

Game got stuck at the bow tutorial. Probably because I opened the inventory.

If there is TTS in this game then it seems like if it only works if I read out the texts aloud by myself....

Fun game! Got 33 on my first try.
I think putting the ball when it is on the green is a bit too hard. Also it could use some kind of a map because sometimes you could just guess where the hole is.

I am pretty sure this is buggy and not all words of the list could actually be found...

Oh no!

Beautiful!

Had tons of fun playing this game! Then I fell off the map ;(

Interesting concept.
The "tank" level is a bit stupid as you could just jump over the tank and go through the rest of the level without pressure ^-^

It looks like the game uses more and more CPU and memory the longer it runs. Maybe there is a resource leak somewhere?

Wonderful solitaire game!
Small bug: If you win and click the "Reshuffle" button, the message "click anywhere..." does not disappear and if you do click, it indeed reshuffles again.

Fantastic game! Hours of fun and ever new achievements! Man, who doesn't love achievements?

Either I am stupid or this game is stupid -.-

Is there anything to do other than to drag the few components on the pre-defined slots? Is this a game for coffee loving toddlers?

Not so great because of the awkward controls. Playing this on a touchpad is almost impossible. Why on earth is the mouse scroll wheel used to switch weapons??? If I scroll on the touchpad, the weapon/axe switches like wild, making the selection random. If the axe/weapon would be just mapped to keys, the game would be so much more playable, there is not even a need to use the mouse. 

I do not get it: How do I get the people to raise their hands?

Souperb!

fun, but too easy.