That was fun!
bogusbishop
Recent community posts
Something I would consider a bug: Ghosts can spawn close to the top. Then items can drop directly on top of them, leading to a Game Over because of an overflow.
Generally I dislike the Game Over because of an overflow condition because most of the time there is nothing you can do about it. Unlike in Tetris, monsters can spawn at random positions and it is not much of a skill issue but pure luck if it stacks too high.
I am sorry I can not really tell how long it took since I had it running in the background and came back to it here an then. There where certainly several rounds without progress which where a bit frustrating. I get that the goal might be to find the correct combination of prestige point distribution to proceed but I wish there where at least an "abandon run" button so that you do not always have to wait through the whole 10 minutes if you realize that this round is not going to work.
So this totally looks like it could be a good game but unfortunately the dev took great length to make it not be one. There are obvious bugs like you can not finish the tutorial because the UI elements overlap each other and the things that you need to click. Or enemies that can be outside the screen damaging your wall without you being able to do anything about it.
The slow progression is extremely annoying. As is the bad aim of the "heroes". If you save up to get another hero like the cannoneer, thinking that the splash damage might at least offset the bad aim, you will get even more disappointed because their aim is even worse, rendering them almost worthless.
The game forces you to constantly click on the enemies and there seems to be no way to automate around that. That clicking gets tiresome soon. Then you do not really have time to manage the updates of your heroes taking all the fun out of a potential micro-management.
Too bad, this looked like it might be fun.
