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bogusbishop

252
Posts
6
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9
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A member registered May 23, 2017

Recent community posts

If the engine exploded once, it looks like you can not restart it

So this totally looks like it could be a good game but unfortunately the dev took great length to make it not be one. There are obvious bugs like you can not finish the tutorial because the UI elements overlap each other and the things that you need to click. Or enemies that can be outside the screen damaging your wall without you being able to do anything about it. 

The slow progression is extremely annoying. As is the bad aim of the "heroes". If you save up to get another hero like the cannoneer, thinking that the splash damage might at least offset the bad aim, you will get even more disappointed because their aim is even worse, rendering them almost worthless. 

The game forces you to constantly click on the enemies and there seems to be no way to automate around that. That clicking gets tiresome soon. Then you do not really have time to manage the updates of your heroes taking all the fun out of a potential micro-management. 

Too bad, this looked like it might be fun.

that depends on the browser, unfortunately

It opens in it's own window and thus has no tab controls like mute.

It desperately needs a way to mute this annoying music!

Looks like if you filled the glas with water a second time, you get stuck on the butterfly.

You should not have joined the expedition!

It feels like the salvaging should happen automatically. Having to point the mouse at the debris does not seem to add anything to the game but gets annoying quickly, or am I missing something?

Other than that, nice game!

Nice!

This was on Firefox. I used the keyboard and the freeze happened while navigating with the arrow keys. The cursor was about to jump over a blank space when it froze. It seemed to be stuck at 100% CPU usage and did not accept any keyboard input or mouse interaction after that.

Would be nice if you clearly mark this as as a prototype/unfinished/not playable.

Also it would be nice to be able to disable this annoying TV tube effect. 

Todays Daily Spell somehow locked up once during solving, so that it did not accept any input. After reloading it worked fine as expected though. I did not try to use any arcane magic to cheat, I swear!

I do not know if this counts for a lot of money. This was on Linux with ZEN Browser (which is basically Firefox)

Softlocked for some reason. Tried to right click a sacrificial knife but it disappeared and now I can not click anything.

Doesn't work, at least for me with a touchpad: It always looks up to the sky.

It is buggy somehow. Cards move to the free cells on their own some times.

It would be nice if the old stages would still produce money. So you have an incentive to go back and upgrade them.

Looks nice but in the second round, the opponent just decided to do nothing anymore, so the game did not proceed.

Very nice game! Some comments: Artefacts like coal should be saleable. Since most of the time they just make you weaker. It would also be nice if all reals like Weapon+Coal+Poison would be rolled simultaneously, since it gets a bit annoying to roll so many times per round.

Short but great!

Since the mechanics are easy to get if you nicely ask an AI to do it (I just tested it for fun, got a javascript prototype in like 10 minutes). A dev would quickly realize that it is kind of borked though since it breaks when it fills the screen and you cannot really loose. 

Let me guess: This is mostly AI generated with the dev not bothering to test it much?

Nice game! A fully updated nest can not be destroyed...

I think my ship has become unsinkable by now, haha!

Another bug: With the "a destroyed 3 becomes a perl" perk, if a plated cargo with a 3 gets hit, it becomes a perl, greatly reducing the value of plated cargo. If a spiced 3-cargo gets destroyed, it does not become a perl though.

Looks like a bug: If someone who is efficient at fishing is 'interrupted' by picking up cargo, another cargo will appear a while after the first one.

One feature that I really miss is some kind of "Auto" button. It really gets tiresome later in the game if lots of dices are involved.

Sadly no screenshot but a strange bug: 

I had a math question which was like: reach 25 to get your cargo back. I made some addition as a first step like "2+3=" with the intention to get a 5. After selecting the "=", the right hand ship got a "6" dice which I found strange. I changed my calculation to calculate with this "6" but when I selected the 6-dice, it only entered as 5 in the equation...

If I remember correctly, it was an upcoming battle. I just got the figurehead before that.

The game soft-locked some 6 ships after finishing. The animation advances a bit when I hover the figures but it does not advance to the next battle.

Doesn't seem to work on Linux/Firefox/Wayland. Maybe this game has bugs?

Web version froze at a score of 263050 and 2883 kills. Did not seem to be much of a challenge to be honest.

kind of fun for a short while. Having to confirm each fish after scaling is super annoying though.

Nice game! Do the "defences" even do anything? It does not look so...

Can you please add keyboard controls for shoot/attack for us touchpad players?

There is a bug: I have 99 bronze coins. I then bought the bad at counting update but the bronze coins did not merge.

What do manual clicks do? The button reacts but I do not see anything otherwise...

This is on Linux/Firefox. Click to pick-up and release sounds like a good solution to me.

I tested it a bit more: It works when I "click-drag", ie. physically press the touchpad so that it clicks, then drag and press space. It does not work when I "tap-drag", that is, just tap the pad and drag. If I press space then, the card gets released. "Click-drag-space" is just such an awkward movement that it is not much fun to do.

Doesn't work with my trackpad, even with pressing space to rotate.