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bogusbishop

269
Posts
6
Topics
9
Following
A member registered May 23, 2017

Recent community posts

That was fun!


Very nice! Thanks for the demo!

I don't get it. How to I get my first plant? They are all locked.

This usually does not mean that you can not play with a trackpad, though. And I reported it just so that the author can fix it for an after-jam update.

No, at least not with a trackpad without dedicated buttons. RMB while not yet holding the tile would work just fine though.

Rotating tiles is practically impossible when using a trackpad.

Something I would consider a bug: Ghosts can spawn close to the top. Then items can drop directly on top of them, leading to a Game Over because of an overflow.

Generally I dislike the Game Over because of an overflow condition because most of the time there is nothing you can do about it. Unlike in Tetris, monsters can spawn at random positions and it is not much of a skill issue but pure luck if it stacks too high. 

Strangely, as hard as the initial run with Woria may be, winning it will unlock Arja and this one is so unbalanced, there is no challenge in winning with her/him/it at all.

Very nice, I love it.

Yes and no. With a bit of luck, you will get past a point with the upgrades where it actually gets very easy as the game goes on. 

This is quite adorable! Nice!

So for the demo, there is only the cave and the woods? Or is it a bug that it does not unlock the next level?

I am using the Zen browser which is essentially Firefox. The noise mutes with the audio button of the game.

I am sorry I can not really tell how long it took since I had it running in the background and came back to it here an then. There where certainly several rounds without progress which where a bit frustrating. I get that the goal might be to find the correct combination of prestige point distribution to proceed but I wish there where at least an "abandon run" button so that you do not always have to wait through the whole 10 minutes if you realize that this round is not going to work.

Refreshing the page does not disable the sound. It may be the sound of the moving conveyor belt but it is always present, not just when the belt is moving. It is just there as soon as the game starts.

It got stuck on floor 11. Wood and Build are both complete but it would not finish the foor.

This is quite nice but there is some constant mechanical background noise which is quite annoying. Is this a bug or intentional?

If the engine exploded once, it looks like you can not restart it

So this totally looks like it could be a good game but unfortunately the dev took great length to make it not be one. There are obvious bugs like you can not finish the tutorial because the UI elements overlap each other and the things that you need to click. Or enemies that can be outside the screen damaging your wall without you being able to do anything about it. 

The slow progression is extremely annoying. As is the bad aim of the "heroes". If you save up to get another hero like the cannoneer, thinking that the splash damage might at least offset the bad aim, you will get even more disappointed because their aim is even worse, rendering them almost worthless. 

The game forces you to constantly click on the enemies and there seems to be no way to automate around that. That clicking gets tiresome soon. Then you do not really have time to manage the updates of your heroes taking all the fun out of a potential micro-management. 

Too bad, this looked like it might be fun.

that depends on the browser, unfortunately

It opens in it's own window and thus has no tab controls like mute.

It desperately needs a way to mute this annoying music!

Looks like if you filled the glas with water a second time, you get stuck on the butterfly.

You should not have joined the expedition!

It feels like the salvaging should happen automatically. Having to point the mouse at the debris does not seem to add anything to the game but gets annoying quickly, or am I missing something?

Other than that, nice game!

Nice!

This was on Firefox. I used the keyboard and the freeze happened while navigating with the arrow keys. The cursor was about to jump over a blank space when it froze. It seemed to be stuck at 100% CPU usage and did not accept any keyboard input or mouse interaction after that.

Would be nice if you clearly mark this as as a prototype/unfinished/not playable.

Also it would be nice to be able to disable this annoying TV tube effect. 

Todays Daily Spell somehow locked up once during solving, so that it did not accept any input. After reloading it worked fine as expected though. I did not try to use any arcane magic to cheat, I swear!

I do not know if this counts for a lot of money. This was on Linux with ZEN Browser (which is basically Firefox)

Softlocked for some reason. Tried to right click a sacrificial knife but it disappeared and now I can not click anything.

Doesn't work, at least for me with a touchpad: It always looks up to the sky.

It is buggy somehow. Cards move to the free cells on their own some times.

It would be nice if the old stages would still produce money. So you have an incentive to go back and upgrade them.

Looks nice but in the second round, the opponent just decided to do nothing anymore, so the game did not proceed.

Very nice game! Some comments: Artefacts like coal should be saleable. Since most of the time they just make you weaker. It would also be nice if all reals like Weapon+Coal+Poison would be rolled simultaneously, since it gets a bit annoying to roll so many times per round.

Short but great!

Since the mechanics are easy to get if you nicely ask an AI to do it (I just tested it for fun, got a javascript prototype in like 10 minutes). A dev would quickly realize that it is kind of borked though since it breaks when it fills the screen and you cannot really loose. 

Let me guess: This is mostly AI generated with the dev not bothering to test it much?

Nice game! A fully updated nest can not be destroyed...