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bogusbishop

209
Posts
6
Topics
6
Following
A member registered May 23, 2017

Recent community posts

Yes that was the actual task and I guess it would have been Cyprus/Nicosia.

Nice concept and game! I would love if you can give up and it would solve the current tasks, since I can not find the solution for "contry/city": "RP/CN", for example.

Nice!

Yes! Finally made it to "no more moves" :D

Factor7️⃣2️⃣

⭐777⭐

Grid: 15×11 - ⏱180sec

 Seed: M72BUgOba72M

antonmakesgames.itch.io/factor72

Nice. I would like to have a real "undo" though since my fat fingers wrongly placed cards more than once and thus messed up. Also the cards could be "snappier", because often I need to drag them more than once to their position for the game to register it.

Nice! My best so far:

Factor7️⃣2️⃣

⭐589⭐

Grid: 15✖11 - ⏱180sec

 Seed: M72LAJolA72m

Bananas can fly through the gorillas...

Beautiful, calming and heartwarming. I love the sounds in this one. Truly awesome. Can't wait for the bells :)

Wait, no. It only loops if I keep pressing "space" instead of selecting a dice manually. Still a bug though

I am invincible! Unfortunately though, this also got stuck there.

I just barely avoided it but I wonder if this would be a deadlock:

If you have a swab that reduces the damage by 2, have the unlucky 13 so you can not shoot and the enemy has just one dice so they can never cause damage, I think it will loop forever.

Shouldn't placing any card next to the fool also give me points in this situation? Because it doesn't.

exactly!

Oh no! It got stuck in this screen. The animation continued but the next ship did not appear and it just looped there.

Finaly!

I just selected this "average numbers" card which is not placed on the board so I guess it was still my turn. But I could not place cards anymore, just select a bunch of them.

Nice and original, as usual! Just a counter of like how many ships you have progressed would be nice. Or some other kind of scoring.

I hit a weird bug and can not continue:
This was after I selected that "average numbers" card.

Why can't I select "1" here? (descale)

Nice, sometimes even very nice!

I like the randomness of it. The "words" it finds are so silly that it even does not matter that much that the algorithm finding matches is kind of buggy.

Nice but I think I would like it more if you had a fixed amount of moves instead of a time limit.

After 29 kills, the enemies stopped spawning...


Very nice game!

Very nice!

You missed the hat! ;)

The reason probably is that later in the game, you can use up to steer the bubble.

Looks like the game got stuck here: https://imgur.com/a/a3HXC8c


Could not drop any of those cards, nor click "pass"

Nice but seems to be buggy: Not everything that falls gets registered. I had several silver coins and several key cards that where not accounted for.

Yeah, without the Lance, it would have to be a sword that needs to be upgraded. It is a bit more difficult to do with hammers since you will then take damage most of the time.

This for example was a winning deck for the Banshee on highest tower level. It was quite easy.  Starting deck was the Rust Bucket (or how it is called). It would have been even easier with the shield maiden.

It would have been nice if the game would have said that the other towers can not be unlocked yet ;)

The overkill that came with the latest update seems to be very inbalanced. With it, you can mostly rush through the levels.

Nice Game! I can not get the Banshee in tower two though. It feels like it requires too much luck to build a deck to beat it. If you wheren't lucky enough to get some very specific card combination, all the tower climbing was in vain. Also I do not think the "regroup" makes much sense in this situation since the Banshee will get stronger and you will have an even smaller chance to beat it.

I have two "compact shields" that say "stacks with similar mods". But they do not stack and if I activate them both, the shield still remainds at 10.

Great game so far!

Screen went blank, game did not save.

There were two other enemies behind the debris and I could not continue the game.

There is some bug with the debris: In infinity level 3, a spaceship left "debris" with health 100. On my next shot, the debris disappeared but the bullets still got blocked by the now remaining void.

If you grab a cart while entering a shelter, the cart will be let go at the door, blocking the exit. There seems to be no way to push it aside or to chop it down so you are locked in after that.

But isn't the goal not to return to 0% but to keep it between 0 and 100 for as long as possible? Returning to 0 creates more Jam Portals so you need to produce more, nearing 100 means you are producing more that is consumed and if you reach 100, you loose.

@docnutnut
I got it working by entering "Exit" at the import dialog box. The next time I tried an export, it worked again.

Yeah, I got past IC2, it took just a moment to figure the correct updates to make it work.