Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics

The player movement has been hard for folks to adjust to, myself included. It feels unresponsive because the game takes place in discrete “turns” that last about half a second, and the state of the game doesn’t change until a turn begins.

Obviously you want to allow players to start moving immediately, but doing this in a visually nice way while preserving the very rigid turn-based nature of the game turns out to be a hard problem.

If nothing but the player could move on its own, you could fake it and start a “movement turn” whenever the player moved, but with other things moving you need a way to lock everyone to the same rules to prevent weirdness.

There’s a very long discussion about this sort of problem vis a vis Jon Blow’s Sokoban game in Jai, in which he mentions having spent a long time solving this problem well:

So I don’t feel as bad for doing a poor job in the time frame of a game jam! I would like to figure out a good solution on some future game, though.