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This game is incredible. Lets go down the list

  • Visually, it looks fantastic, the animation of both characters is really cute and the level of juice around things like trails and particle effects is really next level. Even the character pulling out their space club is just really smooth and looks fantastic. The opening and closing cutscene have so much character and charm, there are so many subtle visual touches like minor screen shakes, screen flashes, changing the lighting of the scene, animated transitions, just a ton of thought and polish put into them.
  • The music is whimsical and thematically appropriate, evocative, and also varied throughout the different game states. Really well done, it fit perfectly. 
  • The zoom-out mechanic was a genius way to mitigate the resolution constraints, it really opened up the whole concept with so many more options for multi-screen and long range puzzles.
  • The actual mechanics of golfing the critter felt great. Being able to zoom in and out was critical to give the player situational awareness and the physics worked pretty much how I expected. I never felt frustrated or anything.

I really don't have any meaningful feedback, other than maybe the controls would work better if it was less of a "click to stop the rotating target to chose a trajectory" and more of a traditional aiming mechanic, just to make things feel better mechanically, but that's entirely personal preference. 

I'd really just like to see this fleshed out with more puzzle mechanics, a longer story, maybe ditch the res constraint to make it a bit less visually messy, etc. I just kind of want to play more lol.

Fantastic job!