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(+1)

Neat concept for a game. The idea of a fast paced shooter and a methodical puzzle game shouldn't mix, but it was interesting having to push blocks under pressure. 

My major issue is that I wasn't sure what I had to recycle to win. I won after a while by just throwing in random blocks. 

The time continuing in the shop is interesting, but I felt too stressed to think so I mostly just slapped on random weapons. Maybe time could keep going, but at half speed or something?

Other than that, the graphics look quite nice. I like the shadow effect. It adds a lot of depth to the visuals.

I'll be thinking how to improve motivation of the player to move all this blocks around, thank you.
About running time in a shop: this feature comes from HARD game mode. In later versions player be able to choose level of game difficulty, but in this version i decided to mix all in one difficultty level.