Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Hey, thank you for playing! Yep, contrast and easily identifying what’s an interesting thing and what is an enemy was a bit complex in your game due to the big amount of “individuals” in the mob following you sharing space and color range with pickups. I don’t have that big an issue in terms of number of clashing elements, but also I tried pickups to have a distinctive set of colors. Great to hear your experience using the controller was good, frankly I did not even run the game once on gamepad, used the keys during all dev process :P