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(x/post) I don't know why you were worried about this one at all, it's pretty fun walljumping and whatnot.  There's a lot of little things that would've improved it a fair bit (adding input pauses so you don't have to neutral walljumps, telegraphing attacks, a stronger ending maybe with a deeper narrative or at least some art, maybe another jump button besides space, making out with dodecahedrons) but I had fun rushing to collect everything in time while also trying to break it because that's fun too.  Good job!