Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs

Thanks Hectic for the kind words! It is indeed difficult to maintain an audience, but what I found the hardest was to cope with the fact that there is almost no audience beyond the initial release peak. My games - like many games out there - got buried very quick :-(

Hey, I I just played a bit of Rogue vs Evil, so I thought I would throw in my two cents :)

I may be wrong of course, but I think maybe it's possible that you set the expectations a bit high for yourself? I can see that the project must have consumed quite a bit of time, so it's understandable that you thought that the response was underwhelming. However, from what I heard talking with other game devs, it's normal that your first couple of games will go unnoticed - it is the same for me, my games so far haven't really received much response, and I think that's alright :) I think it may be a mistake to spend too much time on any single project when you're starting out, since of course the more you work on something, the more reward you expect, and this is not necessarily the way the world works. It's just a mental trap that we, silly humans, fall into ^^'

I am not a very ambitious person, and I don't think I'll ever make a game that will have a really large audience or will push the boundaries of what game dev is ;) So it might not be a good idea to listen to my advice. However, I think that (and this applies to all creativity) if you make things with the expectation that they will be well-known, or well-liked, this will inevitably lead to frustration. If people don't play or don't like your game, you will be dissatisfied. Even if they play and like your game, you might still be dissatisfied, since you expected that more people will play or like it. If your game received ten comments, would you be content with that, or would you be just a bit frustrated that it didn't receive fifteen or twenty? :) If you make things just for the sake of making them, because it brings YOU joy, you will win either way. And then people who see them will win also, since they will get to experience something that was put together with a joyful and creative attitude, and that is inspiring.

Whether you decide to take up game dev again or not, I wish you much luck :) I think it's amazing enough that you created two games - that's two more than most people. However, on an off chance that you do come back to making games, I am following your channel, to play anything that you might make in the future :) Take care!

Hi blascymot, thanks for taking the time to write! Maybe my postmortem post made you think I was feeling bitter, but I don't :-) I started gamedev because it was a lot of fun. I was aiming for a time consuming game knowingly (i.e. roguelike) because that's the kind of games I wanted to code, I didn't want to do other games beforehand; it wouldn't have been fun.

After three years of coding games, the fun of coding was mostly gone, I had learnt a lot in the framework I was using (and didn't want to try others as I don't have the time resource); and the reward aspect of gamedev wasn't worth it; hence I stopped developing :-) And 4 months later I do not regret it at all ^^ I've read a lot of great books thanks to stopping gamedev, I've redone HL1 solo and I'm on the way of finishing Opposing Force; things that make me happier than coding games ^^

I don't think your postmortem sounded bitter, but maybe I was under the impression that you thought your games underperformed. I think they are very good for what they are :) I'm glad to hear you're doing good though, again best of luck :))