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Starting out I was worried we'd be in Escort Mission City, but nah man this game actually harbors a lot of  good puzzle ideas and execution! And most importantly they're all paced and introduced very well. You can tell the focus of the dev cycle here was on the puzzles, as is it should be. The visuals do their job pretty well but sometimes the perspective felt a little extreme and it was tricky to parse which block an item is positioned in exactly without looking more closely. That didn't happen too often though and didn't take from the experience though.

(Oh but also not having to hold a button down to restart would have been easier to deal with sometimes)