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Cool little experience, I like the simple art style: it really fits the short, linear story to create a sort of fiabesque vibe. Same goes for the music, it definitely makes you feel like you’re going on an adventure :)

I will say that using the same key for advancing dialogue and controlling the characters can mean that sometimes you skip lines of dialogue unwittingly; also, during the warehouse minigame it would have been nice to have some visual indicator of the light being about to change color to allow the player to make more confident decisions about moving or not.

Overall, while your game doesn’t really fit the theme that much, it is a nice experience that I would definitely try again if it gets expanded! ^-^

(+1)

I will defiantly update