You had me with the title, it’s so ominous! I love that a story like this has been told so many times but you designed the game in a way (the slow walking, the lighting, the storytelling) that it was incredibly creepy. It felt like a little creepypasta in gaming format. Really cool, I enjoyed this very much (also the restraint in not going overboard with visuals and sound is very appreciated, it worked wonders on the atmosphere).