In my creations, I like to explore the boundaries of what a game is.
PP&P is a story-building game, one that invites you to establish connections between facts. Player agency is in allocating the dice you roll, interpreting the results, and weaving a storyline with it. This is the logic behind games such as For the Queen, Microscope, Fall of Magic, and many more.
Step 6 is actually a conflict resolution system disguised as a story prompt.
If this is not "game" enough for you to call it a game, I'm absolutely fine with it. :)
Have a great day!