The result of my small test
👋ok let me tell you some game mechanics in narrow.one I discovered today. The test is mainly about the damage calculation and the speed. Not much, WELCOME TO REPLENISH.
First is the damage calculation. In my test I wore nothing, so the data is rough. They're for reference only. Here's the form👇 Every data is one arrow shoot on the place's damage. (If the complete blood is 100💧)
bows' number | head | body and arms | legs |
1 | -45💧 | -25💧 | -15💧 |
2 | -90💧 | -45💧 | -30💧 |
3 | -90💧 | -90💧 | -60💧 |
4 | -30💧 | -15💧 | -10💧 |
5 | -90💧 | -90💧 | -60💧 |
Ps: In order to keep fair, Pelicans seemed to be also added such a mechanic: if you shoot on a person continuously at short notice, the damage will reduce. Maybe that's why you quickly shoot on a person's head with the 2nd bow, but he will die until you have 4 or 5 "head shock+2". 【Just for my thought, maybe it's false☝】
Don't try shaking your head to elude the arrows lol
Next is the speed and skins. I don't have the Fearless suit, so I'm not able to test it. I test them in the well tunnel in CASTLES. (Use the snipe bow)
Here's the form:
skin | only walk | jump while walking |
nothing | 7.5s | 6.1s |
system-provided | 6.5s | 5.1s |
king suit or crown suit | 6.3s | 4.7s |
That's not hard to see, jump can save lots of time.
The ladder is similar too.
And finally, if you also want to have a test yourself like me, you should always remember the time. 【If you don't do anything in a minute, you'll be pulled out】
Wish this article can help some of you. Thanks. And welcome to supplements.
If my bad grammar made you feel sick, I'll say sorry to you.