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Pelican Party

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A member registered Nov 08, 2018 · View creator page →

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❄️ Forts got snowy again!❄️ Forts got an alt version

(1 edit)

Forts Map Update!

We've reworked forts map. The new spawn might take some getting used to, but we wanted to redo it before making an alt version of forts. 

next time please ping us again and we’ll do something about it

we are working on it, don't worry you won't lose any coins

Unfortunately it seems like we'll have to migrate the database in order to keep things running, which might take a few hours 😔

Bruh

 Let's get extra spooky💀

 In celebration of this year's Halloween, the skeletal archer has risen from his grave. Also, don't forget to explore the newly updated graveyard map.

Small update:



The first map, Castle, now has an alternative version. We've aimed to keep these changes relatively small, just enough to surprise players. Most of the alterations are done to the flag room.

Next up is the Forts! Don't forget to suggest your ideas here:

https://discord.com/channels/519477170964267008/1158432122198032464

ok got it, if we continue with the plan I hope it wouldn't bother new players too much and give some more depth to the maps for the pro's 

what?

😎

double the fun

Haha, I like it. Some of the ideas, would require too much work though.

What if the alternate version doesn't differ much from the original? For instance, the forts map but with snow. The original would still be played since it would be chosen randomly. Would you like it then?

An alternative version of every map:


We're considering making an alternative version of each map, the main setting and layout of each map will remain the same. 

So, in addition to the randomly selected weather changes, each map will have two distinct versions. This would force players to explore new routes and slightly adjust gameplay to keep the maps more surprising. 

The alt version of the map could involve changes like: blocking or opening up paths, adding elements like snow, relocating ladders, changing spawn locations, opening different rooms or locking of certain rooms, change the flag location, or introducing new obstacles.

Some maps might see major changes between the original version and the alt version, while others will be more subtle.

Initially, we plan to randomly select the version of the map. Later, we may add an option in the map selection screen that allows you to choose which version of the map you'd like to play.

Here are a few possible examples for alt versions of the maps:

Alleys: a fire has burned down parts of the city, leaving rooftops scorched and debris-filled streets.

Arch: The spawn point is moved to the small building behind the courtyard.

Forts: The map is covered in snow, similar to what we have done before. 

Arena: The setting of the battle in the arena could change, replacing the pit with different obstacles.

Hills: before the statue collapsed

Castles: The front gate is locked, but players can climb the walls using placed ladders, also players can enter the castle through the well.

Please keep in mind that these are initial concepts, and the specific changes will be determined as we work on them. 

Our aim with this update is to introduce an element of unpredictability and variety to the maps we've all grown accustomed to.

Please let us know if you think this is a good or bad idea.
We'd appreciate your feedback on this idea and feel free to suggest any alternative version for each map.

haha, back to work!

Wall map updated

The most disliked map underwent a redesign.

The combat zone has been significantly downsized, making for more intense battles. 

Additionally, we've relocated the flag to a lower floor and revamped the spawn area.

On top of all that, we've introduced a variety of new paths.

Fingers crossed for the map to earn its shot at redemption.

changelog:


😲

😲

😲

(1 edit)

We made some small changes to Gatehouse map:

Gatehouse Changes: 

  •   Moved barrels that could get you stuck 
  •   Added a new opening to enter the tunnel 
  •   Improved the path underneath the bridge 
  •   Added more team color indications 
  •   Removed some barrels in the basement

its removed now 🤥

https://narrow.one/#KPRX

i am

https://narrow.one/#QHZF

new code: 7Z7Y

8CCL

You are right

Quick update, our main server seems to just... not accept any new connections sometimes.
Which is rather unhelpful and not really fixable.

So the plan is now to migrate a portion of this over to a new server.

Which will take an hour or maybe two

it should be fixed now

The game should be back online

there is no fruit, just give up

(2 edits)

#KVLR

GUARD UPDATE - OUT NOW 

Come play a few rounds with us!

I'm cool with it, actually happy that folks are spreading the trailer. I especially like the trailer analysis videos

🤔

haha, thanks for sharing the trailer

COMING SOON

so cool

if you like what we do and you want to support us you can do so on patreon.
And as a thank you, you’ll just get some small posts about behind the scenes content and sneak peeks 

this is a sneak peek from our patreon page, you can see more here:

https://www.patreon.com/pelicanpartystudios