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This is a neat little proof of concept! I like the seed-based generation system (which allows for "sharable" levels among players) and the visuals were cool (with the very trendy, toggleable CRT filter no less). Both the seeds I tried, "ghast" and "Ghast" ended rather abruptly with a seemingly impassible chunk of ocean, is that intended? Maybe the generation should ensure there's always a path down, or something like that. Anyways, cool project! Enjoyed watching the development process on twitter as well :)

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Thank you!  Hope to continue it, and perhaps you'll be able to help me with testing along the way!  

The seeds aren't "proofed" for completability, because the original intention was to have little things to discover with each seed, but unfortunately that fell through as other things in life took priority.   Most of the code to support this exists, though, I think the responses I've gotten from this are going to encourage me to combined a couple of my projects into one mega-project.