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(1 edit) (+1)

The game definitely has a lot of potential -- it's adrenaline inducing and would be a lot more fun if the kill-you-juice didn't rise so fast. I couldn't even get to the first jump because it was on me within seconds. Assuming that you're simply increasing the kill-you-juice's position in the code, this could be related to computer performance -- using "delta" in your code is very important when doing things like this, as without it your game will play completely differently on different computers. On fast comptuers, lines of code run more often, so on a fast computer the kill-you-juice will rise much faster than on a slower computer. Other than that, good game! I loved the aesthetic and the potential is definitely there. Since my only problem with the gameplay stems from the differences in our computers rather than an actual problem with the game, I'll be sure to give it the high rating it deserves. Even if I didn't get far at all, what was there was fun and I kept trying even when I was fairly certain it was impossible just because I wanted to experience the game. Stellar job!!

(+1)

I did add the delta variables to the player, but completely forgot i should also add it to other moving objects, a big mistake on my part. Thank you for the helpful comment!