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(+3)

good pixels and solid gameplay for the most part, but the bits that require dropping down through hazards that are off-screen and precise jumping sections littered with unnecessary control reversals are a real pain in the butt when there's no checkpoints

Whoops, yeah I thought it was short enough that it didn't need checkpoints, but maybe one right in front of the fourth room would have been fine. I tried to make dropping down a bit less painful by allowing you to look down, but I also heard the camera doesn't move down far enough. Hmm... should have made the jumping a bit more floaty or allowed you to actually float by holding A. Well, it is a nice learning experience. Thanks for the feedback!

(+2)

Yeah, the ability to look down didn't really help in any of the parts I was having trouble seeing ahead in

A checkpoint after every room probably would have been best, really

Probably for something like this. I will definitely remember that for any other game jam game I do if it is a difficult to complete. Thanks again!