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Hi Felski, 

I totally understand the extra work, you know better than anyone else. Your last post didn't sound rude it was just to the point. As for your coming  update  it sounded as if we will be able to use plugin commands to activate and unactivate a node? If that's the case it actually opens up quite a bit of stuff that can be done without having a bunch of repetitive nodes. I know that's not exactly what I asked about in this thread but it's still big news for my project.  It just leaves me with the question of can we use a variable as a cost for a node? I'm glad my questions have been helpful I was starting to think they may of started to become annoying. I've been happy with the look of the skill tree so far, it's more than I ever expected to have access to. League of Legends skill trees do look nice but I am fine with whatever look you decide to go with.  

Thanks again Felski.