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(+3)

Was that smoothly transitioning adaptive music i just heard? :o

tiny bug... when the robot holds a block, the block has disabled collisions. Which is great in most cases, but... you can give the block to the robot, ask the robot to move to a ceiling, and ask it to drop the block... Now the block is stuck outside the map. Whoops.

sometimes the robot blocks the rock when you're standing close... I mean throwing stones to give orders doesn't make a lot of sense realistically, so maybe an alternative input would work... But i also kinda like the elegance of having a single input so i cant decide... But it is very frustrating

Great game, well polished too

Thank you! Yes, that is adaptive music! We disabled collision for the cube because some you could break some levels by standing on the cube whilst the robot is holing. The throwing rock bug could get annoying sometimes, we'll fix it after the jam ends since we cant change anything right now. Anyways thanks for playing, glad you enjoyed!

eheh, i doubt that's a tiny bug but sure x)

it is something we knew from the get-go after choosing to disable collisions on boxes (which as Imated mentionned, lead to abusing levels and outright skipping most of the puzzles), so i did my best to minimize the chances of that happening via level design: i gave more than enough vertical cleareance at every button drop, so it rarely happens in normal gameplay.

the robot blocking you was totally an oversight, and definetly leads to quite frustrating gameplay sometimes though - i'll give you that. the only reason it happens is because of the interaction where Bebop gets mad when you throw too many rocks at him (totally worth it btw)

glad to hear you've enjoyed the game though!

(+4)

basically you're trying to do something and all of a sudden
"rIgHt AwAy" "hApPy To HeLp"

do you want another rock you little bastard

(+2)

guess why the indev name for this game was "robot torture"