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(+2)

Wow, thank you for such a review!
I thought I fixed misaligned cross but I guess my fixed only partly worked :'(

Spam jumping is a good solution to any problem :D Plus you can cast levitation and just walk freely
Actually traps are quite vivid because they occupy 3x3 pixels, and all 3x3 pixels are different in color from the grass (though not too much).
The score is nice, you actually disarmed more than half of overall traps on the map. Have you broken any buildings by the shovel, or draw utilization sigil around as much as could?

Loading time was not a pleasant surprise right after the release build, because it did around x2 faster in editor. But the time was up. I think I know the possible bottleneck and update after review time finished, but generally wfc is not very fast by design ^^"

(+1)

Yes! I pretty much hit every building I came across - just to hopefully break a tower nearby that I couldn't see, and then put utilisation circles around everything, I wasn't sure if I'd get more points if I sent an unbroken building or not.

I had to leave 2 buildings because I couldn't complete the utilisation sigil, some dug out squares wouldn't go back to grass and I waited while everything else cleared apart from those few ,':/ I think I chopped down a tree and that square wouldn't go back to grass? so it was just always in the way.

and it wasn't that the square was on a different level bc I figured that out - when you try dig but just 'whiff' bc you have to go up/down to the right level.

(+1)

I wanted to make full utilization more rewarding but could not fit in scope. So breaking things and utilizing junk can get you a higher score for the junk.

I have not seen a bug with grass not growing up on tiles, will need to investigate. Thanks for reporting this