Hoo boy, that final sequence sure was unnecessarily unforgiving.
Suggestions:
- Add checkpoints.
- Add those bitey-clam enemies after getting the nautilus spikes, so we learn we can defeat them with the spikes. I died a bunch in the final chase trying to spear the clams, since that's how you fight them the first (and only) time you see them beforehand.
- Jigger the controls on gamepads. Currently on my 360 pad, Y X A and RT do spear, and LT and RT do nautilus roll, which can lead to some weird behavior when using the RT.
Other than these, great demo! Looking forward to a full game :).