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(+2)

Hoo boy, that final sequence sure was unnecessarily unforgiving.

Suggestions:

- Add checkpoints.

- Add those bitey-clam enemies after getting the nautilus spikes, so we learn we can defeat them with the spikes. I died a bunch in the final chase trying to spear the clams, since that's how you fight them the first (and only) time you see them beforehand.

- Jigger the controls on gamepads. Currently on my 360 pad, Y X A and RT do spear, and LT and RT do nautilus roll, which can lead to some weird behavior when using the RT.

Other than these, great demo! Looking forward to a full game :).