Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

The character animation might be the star of the show but the enviornments have a very appealing look to them too! I will say having a jump with no air-control can be used with intentionality to create interesting challenges (and often is here), although expecting the player to do it onto a single tile, from a single tile, into a section with only one checkpoint (in a game where dying twice before activating a different checkpoint results in going back to the start of the game) can be a bit mean. Aside from that the gameplay feels spot on to the vibe and type of game you're trying to capture.

Thnx for playing and the feedback. Note taken… I need to balance a bit better jumping ;) for checkpoints… After respawn those take a few seconds to recharge before reactivation is enabled… So maybe some patience could pay off ;)