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I really enjoyed the mechanics that pushed this more towards a slower, more deliberate platforming experience. I found some of these mechanics a bit clunky at first compared to modern platformers which give you a bit more freedom of movement, but these limitations really make the game feel deadly and unique.  Music and art were really well done and fit the game well.

Thank you for playing and the comments. The goal was not a platformer speedrunner, but a dangerous exploratory and puzzle experience… too bad 2 weeks are not enough time to get that to the level I’d wished for, but I think this is a good enough result for the time invested.

Well i think you nailed it, it's got great atmosphere and mechanics!