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Holy crap the juice on your entry is INSANE, from literally the first screen, from the octopus and the fade transition to the white silhouetted death screen, it's nuts how much polished effects you fit into this entry, even the score counting up haha.

The movement feels great, and I like that it's procgen (Looks like its randomly arranged premade sections?) which shakes stuff up, the swining vines were an nice tough.

The only feedback I would have, and I really had to think of something lol, is that the wall jumping is a bit strict, there seems to be coyote time on those wall jumps so you could switch directions before or after hitting the jump but for some reason I often failed the wall jumps. I'm also a bit of a boomer and found it quite hard, but that's mostly the fault of the screen res constraints, if I had a bit more space to see things coming I wouldn't have a problem.