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Liking the game. The movement could use a bit of improvement though. There's no mid-air control of the character, making it harder to make jumps (especially awkward when jumping straight up). Also, the landing animation when falling down from larger distance is a split second too long.


The visuals, animations and sound design works well and fits together well.

Thanks for playing… the lack of air-control is intentional but maybe it can be refined. The goal was to have somewhat realistic physics and I’ve not met anyone yet who can fully switch directions mid-air ;) The landing probably needs a bit of fine-tunning depending on the height, taking less to recover for not so high jumps… low height jumps don’t force you into a landing crouch though.