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I made it to the fourth level. I enjoyed it quite a lot actually. It made me want to keep trying to get further. It is pretty glitchy though. I stopped after getting stuck in the wall. It is fun, but too glitchy to try too seriously. Not sure it fits the theme of falling super well. Loved the art! Hard to believe it was made in such a short amount of time. I would like to see a version with the glitches fixed. The controls would have been easy if not for the glitches. The skull sometimes gets stuck in the wall and also if you go too fast he spazzes out.

You encountered the same problem as the comment above, I really thought to force the player not to stay fully pressed, but that it was necessary to gauge the power in order not to lose.

This is mainly due to a lack of testing during the dev weekend.

Thank you for your return, and for information in total there are 8 levels.