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(1 edit)

Nice start to your entry! The intro seems promising and I like the music choices for the cutscene / maps. From what I was able to see of the mapping, it seems pretty well done and shows the player where to go without just being a simple box / path.

Your armor that you pick up from the tent doesn't have a name once in the inventory, and you'll want to go back through with a proofreader to fix the spelling errors throughout.

The battle system is where I think you might have run out of time to really give it the attention it deserved, however (don't worry; me too!). I was confused initially if it was intended to be a front-facing battle system or side-view because the enemy sprite is static, in the center of the screen where they would be for a front-facing, but there's a SV Harold to the right. Then, the player is so weak at the beginning that they're only doing 1 HP of damage, when the bat is doing 5-6 to the player every turn. Healing items only give 2 HP, which is far too low (and based on their description, I'm not sure are even meant to BE healing items for HP) and the bats simply have too high a level of HP for such a low damage output from the player. I hit the bat at least 15-18 times before dying myself and it wasn't even in the bottom 10% of its health, based on the sprite.

Unfortunately, once I died, the game transferred over to a new scene where the downed Harold is laying in the center of a circle, looking like he's about to be resurrected... But the event never triggered. I tried every button to get it to progress and waited a decent amount of time to see if it were just on a strangely long wait, but nothing changed and I couldn't open the menu from that page, either. :(

I jumped back in to give it another go, avoiding the fights completely this time and went north to the forest -- I like your arrows for directional guidance, but watch for consistency; some are set to transfer on player touch, some are on action button -- but when I went to talk to the guy at the ruins, I bumped into whatever is in front of him and was transferred to this map (see screenshot), only to be stuck again. 


I think you have the start of something that could be really cool here and just unfortunately hit the submission deadline without the chance to properly test / finish things. But, I do see promise here and hope you'll continue working on this project!

(edited to add screenshot!)