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I really liked the experience as a blanket friend making experience, although I think the twist is a bit weird and out of place. (Spoilers, duh)

So we actually want to "kill" everyone we interacted with throughout the duration of the game (not sure if that's the case, it feels both implied and not implied) but it doesn't really get acted on besides some maniacal planning and occasional self gloating. But then Twyla was the murderer of the previous student who occupied our dorm, thing is that also felt swept under the rug by the twist surrounding our actual intentions, and then Twyla's motive isn't even revealed in the slightest and her character development doesn't seem to apply any agenda or "doing it for the lolz" kinda thing. Plus she doesn't feel unhinged enough to not have a reason. Basically each path that culminates into the end of the game is seemingly roadblocked before it can actually properly end. It felt a bit confusing and unresolved.

Although I do think this is partially mitigated by the characters, each of their arcs having an "ending" sort of counteracts how weird the actual ending is. And in a way each of them being presented at a drastically different quality sort of makes sense in emphasizing how strong they would be as actual friends. For example Crowven's path kinda sucks, but it makes sense because he can be a bit of a sucky friend. But Theo's path really surprised me because deep down he has a lot more depth to his character.

So yeah basically by the end I was wishing I could just stay friends with everyone and was kind of let down by how it actually ended, because of how much fun I had getting there.
This is really the biggest example of "It's not about the destination, it's about the journey" that I've seen in gaming in general. 7/10.