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Nice! This is quite bizarre to read as I’ve just come to very similar conclusions with my first full release as well, despite being a very different in tone and theme.

I’m planning on running a Kickstarter campaign to fund my project but I’ve been heavily debating on the approach. Originally I had considered producing a demo, however I felt that the opening segment would not capture the essence of what I am going for. Instead, I’ve taken a side character and begun developing a stand-alone prologue around them. I feel like it’s the best way to convey my vision in a tight & complete package without having to condense or alter my main game to suit a funding campaign. 

Coincidentally the first act of my prologue is ‘the last sunset’ and the game’s title is INTERNAL ERROR (not a great name for Google algorithms I’m sure, but I like it none the less). I chose the name because it’s thematically appropriate, but from a design standpoint I want a few letters to flicker on the title screen, altering it to “InFernal Terror”… I was originally considering Eternal over Infernal though haha.

Anyways it’s great to see another Aussie chasing their pixelated dreams! I’ll have to keep checking in here 👍

(+1)

A prologue seemed like the most logical choice to me, and your reasoning definitely mirrors my own so it’s comforting to hear you came to the same conclusion.

Love the idea for your title, a great example of what I appreciate when making a title interesting!

Appreciate your support! I’ll be keeping an eye on your stuff too! :)