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A jam submission

Typing At Sea: A UI ExperimentView game page

Type using a unique keyboard (using oars and giant buttons) while at sea.
Submitted by CrowdsourcingKC — 7 hours, 51 minutes before the deadline
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Play VR UI Experiment

Typing At Sea: A UI Experiment's itch.io page

Results

CriteriaRankScore*Raw Score
Concept - How interesting or unique the game is.#872.2712.714
Use of Theme - How well the game incorporated the given theme.#911.7932.143
Presentation - How well executed the game is.#941.7932.143
Overall#971.7932.143
Enjoyment - How much you enjoyed playing this game.#981.3151.571

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What assets did you use in this project?
Realary materials from this YT tutorial (button prefabs and modified scripts): https://www.youtube.com/watch?v=PyKW9kecyqg

Boat and Oars from Tinkercad.

Hands, Hat, and some of the XR interactions from Unity Learn's Create with VR Pathway https://learn.unity.com/course/create-with-vr

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Comments

Submitted

Shame you couldn't get a Quest build to run as it would've been nice to try out, and from the video it looks like a unique take on keyboard input. Good work on getting a test up and running though!

Submitted(+2)

Typing in VR is a hard problem to solve! Good on you for tackling it. This reminds me of a 'drumstick' typing experiments that Google did a few years back, type by playing a xylophone basically. Maybe you've already seen it, but here's an example that your work reminded me of: 

Developer(+1)

Thanks! Yeah, there has been a hand full of drumming style keyboards that have come out bet never caught on. I was trying to see if something larger that would encourage larger arm movements/swinging would feel more satisfying. It felt good, but was a little hit and miss. I tried putting some keys further away too which helped....but  I learned that for a large keyboard, the narrow field of view of the Quest was a bit of a hindrance.

For another experiment, I'm considering having the keys come at you, spawning in on a loop, Beatsaber-style. That would solve the narrow field of view issue.

Submitted

If I’m reading your username right and you’re in Kansas City reach out to me on Linkedin, /in/mikenseer we can talk shop on VR

Submitted(+1)

I think could be also in help, to give a little delay on how many button you can press simultaneously, so this avoid some people to mis click wrong letters :)

Developer

Agreed, thanks!

Submitted(+1)

Cool experiment! From the video I recommend that you could a bigger/deeper hitbox or stabilize the oar to decrease the chance of misinput

Developer

Good idea. Makes sense when compared to the more delicate process of typing with hands/fingers.  Thank you!

Developer

See the video on the project page : )