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(1 edit)

Thanks for playing. The music glitch was a known glitch minutes after I submitted it. The problem was in my code to make sure only one music script was playing. The code would check if it wasn't the first one loaded and would delete itself if it was. The problem was that the script would delete the script to delete itself rather then the object that was actually playing the music which would cause 2 objects playing the same music to be playing at the same time. It was a simple fix by changing "Destroy(this);" to "Destroy(gameObject);". I did fix it in the newer version but accidently removed the escape feature entirely in that version also. Thanks for letting me know.

Yes small fix :)
Happy to help!