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(1 edit) (+1)

I think I’ve done that, but the dragon still needs to do his monologue before spawning the mobs, who have to waddle all the way to the zone. Like, the first goblin is really not a challenge, but I still need to wait forever for him.

I think part is also on me, since I’m not that patient while at the same time trying out things, like using the weapons as traps along the way, but I swear that the game is more difficult than probably intended. Some mobs just go through and it’s difficult to stop them in time.

I ultimate beat the game today on a second try, but it still took a bit and required me to abuse teleport to beam around as fast as possible.

(1 edit) (+1)

I also agree with the issue you mentionned.

We felt the long area of play was important in early waves so player can get the hang of it, and in latter waves so they have enough time to defeat more monsters.

Still waiting for that first goblin when restarting the game can be frustrating, maybe adding a x2/x5 time speed up button would help solve the issue.

Again, thanks for taking the time to explain further, we, as a team, greatly apreciate it!

Oh yeah, the spawning waits! We'll do something about them for sure, since we want to encourage your kind of behaviour: trying things fast :) Thanks for reporting!