Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Flopped around, found out I'm not good at flopping.  Navigating the level is a lot of fun, although I found wall climbing a bit too finicky to finish it.  I wonder how the game would play if the button were tied to power rather than angle.

Like having a charge bar or something like that?

(+1)

Yeah, where holding down the button gives it more power.  You'd have to test it and probably change the level design, but I feel like bouncing around at different speeds might be easier to control then waiting for the right angle.

(+1)

You can already kinda control the power of your jump. A small tap will barely make you move but you are fully loaded in half a second so your window of control is really thin. Thanks for the feedback, I really want to push this game and even try to make other type of games using the same controller