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RyanSPetersonGames

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A member registered Feb 02, 2016 · View creator page →

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Neat game!  The pixel art is great, although I find the contrast on the floor tiles to be a bit distracting.  The enemies and different characters are great.  The aiming felt a little awkward but worked just fine.  Fantastic start!

Super cool!  I love the mechanic and the art.  It took me a little while to figure out when the growing happened but I really enjoyed it.  The optional flowers were a nice touch as well.  Fantastic job!

Fantastic game!  Found it a little easy but quite enjoyable.  I love the art the and soundtrack is great too.  Great job!

This really cool!  Buffing an enemies hand then stealing their hand is a fun idea.  There is a lot of really interesting card interactions happening already.  I did have a hard time getting a run going since I kept running into self nerf cards and opponent buffing cards though.  Really interested to see how this develops!

"Huh".  I really enjoyed this!  I never got used to the jumping but I enjoyed hopping around.  I like the use of color and the intricacies of of the environment.  It's a little bummer there's not more of a consequence to getting spotted but was a lot of fun nonetheless.  Great job!

Thanks for playing and for all the feedback!  I didn't get to finish this prototype for the jam and I'm not interested in updating it right now, but I'll keep your feedback in mind if I come back to this.

Great game!  Hitting the switches felt satisfying and intuitive.  The puzzle were fun to solve as well.  The platforming was a little finicky for me but otherwise fantastic job.

The new additions are great!  Got all the way up to building a lantern and only died once.  I like the reminder on the timers when they hit halfway too.  The only problem I had was with the controls.  Toggling between the inventory, grab mode, build mode, net mode, and different objects was a lot to handle.

Really neat idea!  Really enjoyed this.  I love the art.  Great job!

Great little game!  Love the pixel art and music!

The basic battle system feels really solid!  Looking forward to seeing how this comes along.

Great game!  I love the pixel art and the music!  The ignore slider was a nice touch.  I wish the camera was attached to the slider rather than the hook since it gave me motion sickness the deeper I got.  I stopped aiming at deeper levels too.  I got to the eels before calling it quits.  Fun idea, well execute though!

Great game!  I enjoy the cozy vibes and the puzzles were really well done.

This was awesome!  The character designs are so good and it feels polished.  Fantastic job!

I love the components and the theming.  Seems like a good mash up of checkers and Chinese checkers.

Another awesome game!  The abilities of the pieces being determined by their location in or out of the thicket is a really neat idea.  The components you used look great too.  I'll second that comment to pursue pitching and publishing some of these ideas.

I was coming across those upgrades so I thought that might be the case.  I still think it wouldn't hurt to surface some of that sooner or at least find a way to cut down on unnecessary clicking.

Interesting idea!  The game looks polished and I like all the info on the pause screen.  I like the build options and the deck upgrades.  I do feel a bit of a mismatch with the main combat though, where I don't feel like I'm making impactful decisions and mostly randomly clicking on graves.  Personally I would like to see more lanterns to make give it more of a "Minesweeper" feel, but you could do an auto picker as well.  Looking forward to updates!

It was the last level where I got stuck in-between some balls.

What a fun idea!  Navigating the level and popping balls was a blast.  I did get stuck in the balls a few times and I wish there was a bit more ammo for when you are trying to hit that last ball.  Great Poroto-type!

Congrats on getting the game playable end to end!  The game looks better every time I see it.  Good luck getting to beta!

Great game!  Feels really polished.  Choosing your challenges rather then powerups is a fun gameplay inversion.

I'm not sure exactly what I'm supposed to be doing but I'm enjoying it a lot.  The presentation is incredible and I love the vibes.  The different color palettes are a nice touch.  I think some basic explanation of scoring and maybe a game over screen would do wonders.

Great game!  It's cool you were able to put up something from so long ago

Humping to win is too funny!  Reflecting the sword back at your enemy is a fantastic idea.  Great job!

The story was great and the puzzles were fun to solve.  Great job!

This is absolutely awesome!  The visuals are fantastic and the game is easy to play.  It felt a little to easy to scoop up everything in every room despite the heat but this was still a great time.  Fantastic job!

I thought this was great!  Gives me some "Baba is You" vibes where you rewrite the rules to solve the puzzles.  Good stuff!

I was doing that a lot which is why I wanted a version where you don't have to hold the button.

Really cool concept!  Messing up the planned path with blocks is a great addition to the complexity of the puzzles.  The presentation is great!  If it's still being developed, I would love to see some kind of way to draw out a planned path, so I could hold the solution in my head a little better.

Cool game!  The concept is great!  I like the cute slug art.  I wish there were an easy way to reset the level and know what the sequence of mushrooms is starting out.

What a great game about such a sad boy!  Great exploration of an interesting mechanic.  I found the platforming a tad tricky to get a hang of but the puzzles were well balanced.  Great job!

Great game!  Had a lot of fun rearranging items!  I love the art but I'm not a big fan of the camera angle.  Got stuck on the restaurant level.

Great game!  Solid idea, well executed!  I like the different card effects and I found it fairly fun to click on the little characters.  The presentation is great but I think a couple more level decorations would do wonders for the game visually.  I also found it a little hard to play cards when the house is overrrun.

Great game!  I love the amount of polish you were able to add.  The balance on the puzzles was great too.

Fantastic idea, well done!  The art is so cute!  Kinda wish you could push multiple chickens at a time.  Great job!

Neat idea and great presentation!  Reminds me of Hanebow from "Electroplankton"

Thanks for playing!  I wanted to give this a lot more polish to actually call it a game but I just ran out of time.  I'm glad the foundation is coming through though.