Fantastic little game! The card interactions are great and Clem is challenging opponent. Would love to see this game expanded!
RyanSPetersonGames
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The game started with Space to go through dialogue, switched to Enter to select cards, then Q to attack. All of that can be on the Spacebar or Enter. "End Turn" could also be a selectable button to remove the need for more buttons. For a turn based menu like this you really just want menu navigation, confirm, and cancel to be the only keys the user needs to press.
I enjoyed this a lot! I like the character art and music. The card system was interesting although it would have been helpful to automatically trash cards for points at the end of the round. I would also consolidate the buttons because having three different buttons for confirming actions was confusing. Looking forward to seeing more!
I saw the gnome and had to play this. I enjoyed this a lot! I like that it said which items were upgrades. The effects on selling were enough I was not bothered there was no bulk sell option. I wish the starting options were a bit more tactical because it almost feels like an idle game until you get some upgrades. Otherwise, great game!
This is an interesting idea but there is a bit too much going on for me. I like the idea of spelling words quickly based on what you can pick up but watching the character run around and clicking letters in and out of the word bar felt clunky. I think I would find the game more playable if I automatically pick up a letter when clicking and could rearrange the letters much more freely.
This was a lot of fun! I love the presentation of the game and the intro did a great job of setting the tone of the game. Allocating the dice and spending only certain cards was a great way to work around the randomness. The battle system was good if a little finicky figuring out the element types. Great job!
This was my favorite game of the jam so far! The amount of content for a jam game is impressive. The integration of the die mechanic into every action from exploration to attack was inventive. Exploring the world and the mechanics was a blast. The only issues I ran into was the enemies were a bit sparse and easy to kill and connecting paths was a bit of a pain sometimes. Absolutely incredible work on this game!
This is a really neat concept! Adjusting to the knobs to fly based on die values is a neat way to incorporate the theme. I enjoyed the retro presentation as well. The only thing I would have liked to see is an indication on the ship of it's current velocity, so you can better tweak the knobs to adjust it. Otherwise, fantastic job!
I wish I could finish this. The presentation of the game is great and so is the core concept. Unfortunately, I got too frustrated with the buggy dice allocation and the constantly resetting puzzles. The stat allocation is interesting but I don't think it works well with the random nature of the dice. I enjoyed what puzzles I had the patience to finish. With a few tweaks and bug fixes I would be interested in giving the game another shot.
Yay more gnome games! This was fantastic! I enjoyed the relaxing nature of the game and the strategic tile placement, although I would have like to see less tiles and more interactions between them personally. I would have liked to see mouse controls for panning the camera along with the keyboard. Wonderful game and I enjoyed it a lot!