Neat game! The pixel art is great, although I find the contrast on the floor tiles to be a bit distracting. The enemies and different characters are great. The aiming felt a little awkward but worked just fine. Fantastic start!
RyanSPetersonGames
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This really cool! Buffing an enemies hand then stealing their hand is a fun idea. There is a lot of really interesting card interactions happening already. I did have a hard time getting a run going since I kept running into self nerf cards and opponent buffing cards though. Really interested to see how this develops!
The new additions are great! Got all the way up to building a lantern and only died once. I like the reminder on the timers when they hit halfway too. The only problem I had was with the controls. Toggling between the inventory, grab mode, build mode, net mode, and different objects was a lot to handle.
Great game! I love the pixel art and the music! The ignore slider was a nice touch. I wish the camera was attached to the slider rather than the hook since it gave me motion sickness the deeper I got. I stopped aiming at deeper levels too. I got to the eels before calling it quits. Fun idea, well execute though!
Interesting idea! The game looks polished and I like all the info on the pause screen. I like the build options and the deck upgrades. I do feel a bit of a mismatch with the main combat though, where I don't feel like I'm making impactful decisions and mostly randomly clicking on graves. Personally I would like to see more lanterns to make give it more of a "Minesweeper" feel, but you could do an auto picker as well. Looking forward to updates!
Great game! Solid idea, well executed! I like the different card effects and I found it fairly fun to click on the little characters. The presentation is great but I think a couple more level decorations would do wonders for the game visually. I also found it a little hard to play cards when the house is overrrun.