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(1 edit) (+2)

Felt very polished for a 3 day jam; very nice visuals and smooth UI. If I were to critique, I'd say that many choices felt one-sided (if I'm trying to eliminate all humans, why wouldn't I want an earthquake to happen?), but it's nice that there are many endings to achieve which still makes the choices feel meaningful.

Thank you :) And i absolutely agree. The original idea involved more complex dilemmas, but it quickly grew into a wacky game of exploration instead