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Thanks so much for playing and writing a thoughtful comment! My focus was on making a chaotic and fun party game, so balancing the game fell to a lower priority. The wares that cost 0 are starter cards can leave your deck a little underpowered, so I left them at 0 cost. I agree about the random tile checks, I should probably do some magic to make sure it doesnt hit the same tile twice. Love that your friend got 44 tomatoes, that is the high score AFAIK! Nice one :)

I also agree with you about the controls. It's a little tricky to execute the hand > plot transition without screwing up your plan and the hectic nature of the gameplay doesn't really help.

Thanks again for playing!