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(1 edit)

Thank you for sharing your thoughts.

Being able to place the calendar page on the hook is actually included in the newer version.

The intent with the messages on the 2 wall was that you can use the spiderwebs for storing items, and that you can directly tamper with anything that doesn't have the metal circle with spikes.

Being able to go up and down was the initial intent, but playtesting quickly revealed that this is very disorienting and unintuitive, so after some thinking I settled for going left and right in numerical order.

Glad you enjoyed yourself despite these issues!

(1 edit) (+1)

So hanging on the hook is included, but only once you put it in the gnome's hands. And OK, I see what you mean now with the spikes -- it's telling you that you can't interact with the die or the eyes. It actually made me just think the eyes were evil and had claws or something probably. Obviously I'm just one player so if most players or even just some players get something out of those messages, it's worthwhile. But I think a better way to communicate what's interactable and what's not is with a cursor that changes when you hover over something interactable -- perhaps that solution doesn't work if you want to adapt it to a touchscreen platform though.