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I think having to switch between two movement types is a pretty interesting concept. The game looks and sounds really nice, but the stiffness of the unshackled movement could get really frustrating, particularly the lack of air control without a double jump. That might just be because I'm used to other platformers though.

it was intentional to take away air control but as I said in my other comments, I feel like I didn't do a good job explaining that aspect of the game. I wanted each jump to feel like a commitment, with the double jump being the only way to change course and adapt. Unfortunately, I didn't manage to explain this through text or through levels since I ran out of time. Thank you for playing though and I appreciate the comment!