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Starting off, the artstyle to this game is really cute and charming. I love the aesthetic of colorful characters in a monochromatic world and this game brought it in full force. Not only that, but the painting mechanic is unique and fun. I feel like if it was implemented in a full game, I can see a lot of opportunities to strategize trying to paint while dealing with the Leeches and having your party members not being on top of each other's paint areas.

Now moving into the cons, White text with a light gray border on a white background is a bad combination and it can be hard to read what's on screen half the time. While I love the artstyle, some of the assets do feel a little rushed. For example, the drawings at the beginning don't really feel like “Children's drawings” but more like “Someone trying to haphazardly emulate the style of child's drawing” if that makes sense.  Lastly, I understand it's a demo, but I feel like there wasn't anything in the plot to hook me in, making me feel a little unsatisfied at the end.

Aside from that, this was a fantastic game. I’ll be interested in what comes to this project in the future.

Hey Classic, I really appreciate you taking the time to play Colorbound and leave detailed feedback like this! I'm glad you enjoyed the playthrough. Thanks for giving me some things to work on after the jam is over; it's really helpful. You're right about the art lol! Making the painting system & enemies took up most of my dev time, so I didn't get the chance to go back over the CGs like I wanted to. I'll definitely try to spruce everything up after the jam, including fixing the window color and adding a hook. Thanks again! ^^