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Slime Masters - OpenArtsSummerGameJam

Slain your ennemies with your slimes & get stronger to beat the timer. 路 By Mab0r0shi, Emerik Deschamps

2D in Unreal :D

A topic by RockyMullet created Aug 07, 2022 Views: 84 Replies: 2
Viewing posts 1 to 2

Heeeyyyy 2D in Unreal :D
The game was fun, I played a couple games, made we want to start again.If I can suggest a couple of things:
- Would be nice to have an exp bar, it's hard to tell if I'm about to level up or not and how much progress the collectibles give me.
- At some point there's just too many enemies and it becomes very hard to collect the Exp, feeling like you don't progress. I guess the exp collect range upgrade would help, but it feels like wasting a level.
- I could not find any way of healing, rendering the "Max HP" upgrade more of a "heal 1 hp" upgrade which is not great.
- The "Upgrades" at the beginning, I'm guessing they are permanent upgrades ? I feel they are way too expensive, I played multiple rounds and never reached the 5000 required for the first upgrade. I'd suggest making them increasingly more expensive, but the first one relatively low, reachable in 1 or 2 games for a new player.
- Sound effects could add to the experience.
- The game seems quite large, it's specially weird that there is a 200mb exe of Unreal, even tho it's not the one we use. Is it a "shipping" windows package ? Was the starter content removed from the packaging ? I do small pixelart games in Unreal and my latest game, unzipped, was 148mb total, yours is 718mb, something's fishy, I'd suggest taking a look at this:
https://docs.unrealengine.com/4.26/en-US/TestingAndOptimization/PerformanceAndPr...
and remove all starter content and content you dont actually use in the game, also be sure to set your build configuration to "Shipping".

That being said the game was fun. The slimes are a cool idea, kind of allow to a more "close combat" strategy. The upgrades were engaging and I had fun ! :D

Developer (2 edits)

Heyyyy Thanks for playing the game .Btw i somehow found you on youtube and whatched your videos and your accent kinda sold your location ahah. as we come from the same place i decided to follow you here of course and I'm really glad you came by and try the game.

Thanks for the suggestion, Yes as you said, we packed with the starter content, Yes it would have been better to remove it from the game before packing XD just ddnt think about that since we literally fixed bugs and tweaked stuff till the last minute. I would like to talk to you on discord too, if possible. ( can we even post discord link here ? )


I will lookat your link, it should help event if we packed with U5 and have some differences.

-For your first suggestion, there is already an Exp bar. It is at the very top, the color isn't that flashy tho and I'm not sure if its the right color but ill surely change it a bit in the future patch.
-The +1 max HP, True, a hp+1 would be more straightforward for the player.
-About the permanent upgrades, i had some friends who played and it took them 2 or 3 games to reach 5000+ ( it double once you pick one ) but i agree, maybe it would be more suitable to be lower

We really appreciate your comment and thanks again :)

My accent ?? I don't see what you're talking about 馃槒
Thanks for watching my stuff :D

If you want to chat on discord, I'm on the Unreal slackers discord as RockyMullet, you should be able to DM from there 馃憤