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For this jam, although it’s not really a lot of time between work / school - It feels like a lot of time.  Given that, I’ve been coding in big chunks and then going back and straightening up.  

I often try and work without many objects, and in a more data-driven approach.  So that has a lot to do with my approach to coding. The early half of a project is really lacking with anything juicy.  I’ve also taken to using flyweight / factory where possible for this little jam. 

Anyway, as I say - really looking forward to this, looks wonderful. 

(+1)

Yes a 2 week jam is deceptive !

Oh yeah I get it, I'm also really used to data-driven approach so going back to Godot was a stretch.

Thank you very much, I'm very happy you like to follow along ! How is your game going btw ?

Slowly, much too slowly.  Having constant progress, but just not quite as much as I would like.  I have nearly all the feature generators I want, but now the nerve-wracking bit is finding meaningful ways to utilize them.   We'll see how it all goes haha.