Cool game!, Obviously some “bugs” to fix / qol to add but the concept is nice
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Loved the visuals (also the page description, nice to see something different)
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Good audio selection (could use a little more energetic music maybe but I’m just waking up so there’s that too :D)
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For the controls, I think it would have been better to have maybe hover to select a card, click / button to play card, other button to discard, and a UI button to cancel use. Currently, it is to slow to use. Or drop card on a cell to use it on this cell, but then you need to not drag the card visual itself so you can see the cells.
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Not sure how you did your random card generation, but I had multiple times the move card pop 50+ times in a row, you may want to add a dynamic loot table that lowers the chances to get a card every time you get it
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Not a fan of the itch fullscreen, remove this option as Unity adds a builtin fullscreen to webgl builds (may have to play with the screen size on your project page so that the fullscreen button shows correctly, I usually make mine 960*640 and keep the default resolution in unity), the one from itch does not scale up the game, it just isolates it in a white page
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I did not understand how to prevent damages, enemies just random between move and attack?
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Enemies sometimes move to the same cell as you preventing your attacks
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The 3rd (or was it 4th?) level played on loop for me, don’t know if it is intentional
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Make the door clearer, maybe an opened door sprite when the enemies are dead
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Did not find a cool use for the Time card, maybe you should be able to use it on yourself to heal?
That’s a lot, but I loved this game