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how’s the cockpit going? I bet it’s a long slow process with all of the control banks to do. Even the shape of the cockpit module must be a challenge. Looking forward to seeing it completed. And thank you for sharing all your hard work. 

Kind regards 

Richard 

(2 edits)

Hi Richard, the cockpit is coming along nicely, though slowly as I get free time. It’s been difficult to get a good dimensional match as I must have gone through four iterations of the initial setout before settling on what I have now. From here on out I’ll be able to build off that work with more confidence and add details at a faster pace. Just last week I added those little rectangular cushion shaped things that run along the back and side walls. I think I’ve got roughly the right curvature on them but the joints still feel a little weak. I’m going to have to do a full light bake in Unity to confirm that they read strongly enough but my computers have been busy with other renders lately, so the Unity light bake has had to wait for a bit.

Not to wary though, things are progressing and I can report back that even as it stands now, the cockpit in VR feels a little more claustrophobic than it seems in the TV show. This is no surprise as the TV show took liberties with such things as removing entire walls just so the camera can get a good angle on the actors. If you know what to look for, it’s curious how often they were not able to hide the timber framing that holds the set together. I guess that’s the magic of television as things like that go by so fast that a normal viewing doesn’t expose the cheats :-)

thanks for the update. I can imagine that the cockpit is quite small, looking forward to seeing how small it really is. Having a complete Eagle interior is going to be fantastic and the kid inside me is so excited. Bless you for all your hard work.