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(2 edits) (+1)

The cover art for this is GORGEOUS and the art in the game itself looks so cool too! I'm a sucker for sketchbook-scribbles style games!! <33 Sadly for me the art looked SUPER pixelated, even on full screen. But that's fine!

And the mechanics are SO FUN!!! I think these mechanics are the most fun ones I've seen in any of the games in this jam I've played so far, it had me hooked!! The one thing that made it less fun for me though was how a lot of the levels kinda required you to fail once to understand them. It seems like I had no way of knowing what a "switch" (the red/green thing) did without activating it by throwing my brother at it, and once I did activate it there didn't seem to be any way of undoing it without a reset. It's fine if that was the intention, of course! Having no way of knowing what they did felt rage-gamey, which might be the intention. If so, then nice! c:

Also, I think I found a glitch in the later levels? Whenever I threw my brother at an enemy and jumped at that enemy simultaneously it would reset the map. I think this may just be me dying a few frames before my brother kills the enemy, though? Which is fine!

THIS WAS SO FUN!! Definitely my fave game in this jam so far!!

Thanks for playing!!! I'm glad you enjoyed it so much!!!!

 I'm not entirely sure what's causing the pixelation, but it seems to be directly correlated to how big your monitor/display is. The level design was also a bit of an afterthought as I spent most of my time with the mechanics, so it's definitely first on the list for a  rework in the post-jam.  The issue with you dying is less of a bug and more me forgetting to turn off the collision of the enemy once it's been shot lol. Definitely should've done that.

I'm really happy you enjoyed the game so much regardless!!!! Keep posted as we're working on the post-jam now and hopefully it'll be done in the coming months (we have a lot planned!)