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Yo it's coming along fabulously! The upgrade systems would be awesome to see implemented, and I really like the idea of dual managing the two sets of upgrades.

Try not to stress about feeling like you've lost time on things, I always end up scrapping so much work when there's a deadline for something and feeling like it was wasted time, but in retrospect always see how much is learnt from it!

And I agree with RhythmLynx about the immediate casting back into the water, it looks great and is going to help hammer home the sense of urgency to the player.

Thank you! Yeah I know but it still feels bad because I should've did something else, sometimes things just don't snap into place. Today I'll see if I find a way to animate those damn seaweeds

I totally understand, it can be real hard to not feel frustrated. D: Good luck with the weeds today, what sort of way were you thinking they would move?

Shout out if you'd like a hand with anything at all!

Your new additions are looking great btw, I love the implementation of the jellies and zombies, what a great idea!

Thanks man I really needed help but I was so in rush that I didn't even had time to ask! But thanks a lot I appreciate it!

The weeds (which I didn't implemented in the end), needed to move really slowly and floaty, but no matter what I did they always seemed snappy.