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From the moment I laid eyes on the game's thumbnail and screenshots, I was intrigued. It gave me massive Pocket Mirror/Mad Father vibes with its aesthetic, and the protagonist is adorably gothic lolita. The pixel art and scenery are gorgeous, as is the custom art for the puzzles, characters, and pretty much everything. I loved the music and sound effects, too. The puzzles themselves were pretty simple, but still fun, and I'm very much interested in where the game will go from here, seeing as it's a demo.

I will say I noticed a few places where I feel as if the grammar can be cleaned up, but that's a pretty minor issue and it didn't detract from my enjoyment of the game. My biggest critique is likely with the candle finding near the end, though. I'm not sure if there was supposed to be an indicator and it didn't show up for me, but there was no sign or hint as to where I needed to search for the candles. I had to go around the castle and interact with every object I found, and while it wasn't too big of an issue given how short the game is/the size of the play area, I think it would be good to give the player more of a nudge in future versions of the game.

I really liked this game, overall! Like I said, it reminded me of classical RPGMaker Horror Games with its aesthetic, and I can see it going far in its final version. Well done!

Thank you very much for the comment and for trying my demo!

Other players have pointed out to me that those candles are pretty hard to find, but I couldn't change the game anymore! It's something that I didn't feel while developing the game, in the complete version I will surely rethink this aspect!

I found RpgMaker thanks to Pocker Mirror, it was my "game mentor" in all these years, like a model to reach someday! I'm very happy how the atmosphere came out, dark but pleasing!

Thank you again for the tips and for playing it!