Thank you! Your feedback is very valuable. I will also look into both of those communities.
1) I will be providing a ways to get more XP in the future, I'm just still trying to figure those out. The idea of the frenzy is that they are going so crazy that they could no longer provide that utility, so you essentially have to choose which order you lose those resources, but I am looking to add more upgrades to counterbalance that loss. I also really like the idea of adding new interactions to the frenzy scenes, that is something I will have to think about.
2) I like the idea of being able to track the arousal of all NPCs without having to walk to every single one of them, i.e. character portaits with progress bars. I feel like that may be something I may be able to provide as soon as 0.69, which I plan to release by the middle of the month. Fingers crossed!
3) Diminish system is pretty bare bones at the moment, that is another thing I am feeling out, but there will be the game's first Diminished artwork by the end of the month!
4) This has been fixed, and I've also made the frenzy art unlock requirements make a little more sense. As a bonus, I've implemented a way to instantly grow stats at the frenzy stage to avoid having to reload the page a bunch of times.
5) You didn't have a 5th point by I'd like to mention that 0.69 will have original music tracks!