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Feedback on the .68 build

A topic by Galanodel created Aug 04, 2022 Views: 358 Replies: 1
Viewing posts 1 to 2

Good afternoon! I purchased your game a few days ago, and I think it has quite a bit of promise. Is there a reason you haven't posted it to the hypnopics community or F95zone? Both are pretty common repositories for this kind of content. Here's my feedback after a handful of hours with the current version:

1. I don't think tying the XP and frenzy systems so tightly together as they are current implemented is a good idea. The XP system encourages you to frenzy people as fast as possible (not hard to do in a day or two), but because currently the frenzy system completely locks you out of progressing further with any body modifications for anyone, or having them do your bidding.. I suggest giving XP rewards in smaller doses for sexual activity, or increasing the amount of activity you can indulge in after they frenzy.

2. If you're going to keep the current frenzy interactions at a minimum, then I suggest giving the player more control over when people frenzy. Currently, if you want to say, shoot for the character portrait unlocks that are teased in the frenzy screens, it would require a huge amount of very careful grinding and balancing, something that almost requires playing with the negative traits to lower arousal daily.

3. The diminish system seems vestigial at best at the moment. Currently, you can only diminish someone once, and it opens up no actual interactions. If one of of the intended ways to play is to make the men minions that do your bidding around campus while corrupting the women, then you should lean a bit more heavily into that arena.

And finally, a bug; Detective Lawson isn't actually giving XP currently when frenzied.

Developer

Thank you! Your feedback is very valuable. I will also look into both of those communities.

1) I will be providing a ways to get more XP in the future, I'm just still trying to figure those out. The idea of the frenzy is that they are going so crazy that they could no longer provide that utility, so you essentially have to choose which order you lose those resources, but I am looking to add more upgrades to counterbalance that loss.  I also really like the idea of adding new interactions to the frenzy scenes, that is something I will have to think about.

2) I like the idea of being able to track the arousal of all NPCs without having to walk to every single one of them, i.e. character portaits with progress bars. I feel like that may be something I may be able to provide as soon as 0.69, which I plan to release by the middle of the month. Fingers crossed!

3) Diminish system is pretty bare bones at the moment, that is another thing I am feeling out, but there will be the game's first Diminished artwork by the end of the month!

4) This has been fixed, and I've also made the frenzy art unlock requirements make a little more sense. As a bonus, I've implemented a way to instantly grow stats at the frenzy stage to avoid having to reload the page a bunch of times. 

5) You didn't have a 5th point by I'd like to mention that 0.69 will have original music tracks!