Thanks! This is exaclty what I'd like to see. Nice simple list of things to fix.
Wine barrel recipe creates smoker.
Stupid mistake on my part. Fixed.
Fridge can be placed in utility slot despite being storage upgrade rather than crafting station.
Fixed. But i am quite sure there are more items like this.
Caves under the church are unescapable if you enter them without dynamite and you never used a line on other entrances.
I presume you mean entering them through the church door before finishing the quest, right? The door is suposed to be locked and should open only after you finish the initiation quest. Fixed
Some items can be used in battle despite having no effect in combat: basic weapon parts, basic machine parts, plastic, oil.
I went through most items and fixed every broken one I found. I have a question however. Where did you find plastic and oil? These are not suposed to be in the game yet. I found out Zach was selling them and I will be going through his inventory and removing some other broken items. Is that where you got them, or did you find them somewhere else?
Dynamite is incapable of killing enemies.
Should be fixed now.
Mutation names don't fit on screen, you can't see the levels on most of them.
There are quite a few windows still having broken formating. Quest log and mutation window are one such windows. I will be going through them and fixing them. These two should be fixed by the time I release the hotfix for all these issues.
Ghoul near the mysterious door under the church is illogical. It would be impossible for Helena to visit this place and survive.
Ghouls will get an behavior update soon, but they should only attack you if stay in the caves for too long. After that, they respawn when you leave and enter the map again, which is still a leftover from very early days of development. I want them to act more like kobolds. They will be practicaly passive if you leave them alone, but there will be more of them and stronger variants will start appearing over time if you anger them. For that reason, the Ghoul near the door makes sence, since Helena just quickly walks to the monolith and the ghouls don't have enough time to realize she is even there. Plus there are other reasons they don't really care about her that much.
You can pass through the ruin walls near the bear at 3 different places.
Just like with the windows, this is a long term problem. Fixed the bear house, but there are more. I will be fixing them as I go.
Tucker gives you unclear directions that can lead you to the cave where your starting character will be instantly murdered
True, it wasn't really clear. I changed the directions a little.
One of the boglings uses orc sprite.
Fixed
Hangout rewards raise infinitely.
Hopefuly fixed
Again, thanks for reporting these. Some of these were in the game for quite some time and who knows how long would they still be there if you didn't report them. I will fix some of the windows and release a hotfix. It should be compatible with previous version no problem.
And here is something little for you to try. When you meet Mr. White for the first time and he tells you to find him in the basement, take Suong with you for your first visit there.