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(+1)

I quite like the concept of switching between worlds and having different abilities in each, especially with the twist of needing to collect a resource to get into the realm you ultimately want to be in.

However, I found that the way the system was implemented was a little confusing- in hindsight I can see that the goal is to get into the heavens and reach the end there, but that wasn’t immediately obvious when I started playing, so I spent a while just kind of wandering around aimlessly. The underworld also seems like a punishment for dying with low karma, so I’m still not really sure where the underworld portals fit in- it seems like the only reason to take them is if you don’t know better.

To sum up, the main issues seem to be with conveying information to the player- but those should be relatively easy to fix, either in this game or a future project.

Speaking of fixes, I noticed that you mentioned changing the player physics in the update- while the new physics feel a little stiff, they’re not frustrating to work with or hard to understand, which is extremely important for a platformer.

I also like the music a fair bit. It’s relatively simple, but fitting. I especially like how creepy the underworld theme is.

Overall, I’d say you’ve got a good concept, so if you add more information for the player in-game in the future, you’ve got solid potential on your hands.

(+1)

Grateful you played, BoN! I've already started experimenting to give a go at a second version with the physics worked out a little better. The flipping between worlds, I think would make sense with more levels developed. The long term plan would be that different chunks of the narrative are revealed depending on which realm a player ends on - and then they'd start on that realm for the next level. You're right, I'll have to think about how a player would understand each layer is not necessarily better, just different.

Sounds like a good plan, I really like the idea of revealing different parts of the narrative by ending in different realms. I’ll have to give it a go when it’s ready!