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(1 edit) (+1)

I got stuck on the third level. For a game about platforming precision the controls are surprisingly floaty. You need to steer out of a wall in order to jump far, but steering out of a wall also dislodges you from it...

Other than that, interesting concept! I think the timing is a bit tight, I would rather have more time and a points system. More time left when you finish a level = more points. Also maybe hide points in levels at dangerous spaces, such as points behind a gate that trip a huge trap.

I love the idea, very polished, but a bit light on content and very challenging.